![]() ![]() That was our initial aim with Fable 1."įable 1 launched on Xbox in 2004 and wowed gamers with its reactive world and quintessentially British tone. We wanted to get across all of the worlds we loved growing up. "Because of the stuff Simon and myself love, John McCormack and most of the other people at Big Blue Box and Lionhead, all of the dark fairy tale stuff was a huge thing. "Our initial aim was to create a massive, very relevant RPG where people who didn't play RPGs would see why this form of gaming was fun, why it could appeal to them despite the fact they maybe never owned a D&D rulebook in their lives," Dene Carter explains. We just hoped you weren't smoking too much crack, to use that particular phrase - Dene Carter. It started off as a completely bonkers idea nobody had 100 per cent faith in. But it was Molyneux's Lionhead that took the company on, absorbing it into a collective group of satellite studios to give it the support it needed to blossom - something the Carters did not expect to happen. In 1998 the pair founded Big Blue Box with a single idea: Fable. The story of the Carters' exit from Lionhead is the story of Fable's journey from ambitious RPG to blockbuster franchise. Here, in their first interview since the formation of the studio, the Carter brothers reveal why they left Lionhead and Fable behind to, like Molyneux, go it alone.įrom left to right: Jeremie Texier, Guillaume Portes, Dene Carter, Simon Carter, and John McCormack. These three veterans are led by Dene and Simon Carter, the founders of Big Blue Box and the original creators of Fable.Īnother Place Productions aims to create "high-quality, meaningful experiences that will inspire audiences worldwide" - a deliberately vague mission statement for a five-man team operating out of Dene's upstairs living room. They're not as high-profile as Molyneux, nor as well-known, but, arguably, their influence over the Xbox RPG series was even more pronounced.Īnother Place Productions is Fable franchise art director John McCormack, technical director Guillaume Portes and executive producer Jeremie Texier, all of whom recently departed the Microsoft-owned studio having played a huge part in Fable's success. Earlier this month, only a couple of weeks before his departure, a new studio made up of some of the best brains behind the Fable series was announced. And it's clear from his Twitter page that he's already enjoying coding like it's 1989.īut Molyneux wasn't the only developer to leave Lionhead recently. "I just felt compelled to become an indie developer again," he wrote. He then took to Eurogamer's forum, free from the shackles of a corporate overlord, to explain further. "I felt the time was right to pursue a new independent venture," he said in a statement provided by Microsoft. Why? He left to found Guildford-based start-up 22Cans. Not only had one of the most influential developers of all time ditched the company he founded in 1997, but Fable, a series guided by Molyneux's leadership over eight long years and across two generations of home console, was left without its poster boy. Peter Molyneux's departure from Microsoft and Lionhead sent shockwaves throughout the game industry. ![]()
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